Tekken 8: Exploring Reaction Delay After Button Press

Tekken 8: Exploring Reaction Delay After Button Press

Tekken 8: Badanie opóźnienia reakcji po wciśnięciu przycisku

The eagerly awaited release of Tekken 8 on Thursday has sparked a flurry of activity among fighting game enthusiasts, who are delving into the game and assessing its experience from all angles. One aspect that has garnered significant attention in recent years, particularly after the noticeable issues faced by Street Fighter 5 and Tekken 7 in this regard (largely due to the use of the Unreal Engine 4), is reaction delay after button press.

Especially after the aforementioned games struggled with this aspect, fighting game fans are keen to determine how many milliseconds it takes for the button press to register on the screen. Thanks to the work of Nigel Woodall from Digital Foundry, we now have some fascinating answers.

Tekken 8 is available on PlayStation 5, Xbox Series X/S, and PC via the Steam platform. This means that there are four different platforms that players can utilize, each with its own reaction delay.

Before we delve into analyzing these differences, it is worth noting that Woodall’s research has revealed Tekken 8 to be the fastest installment in the series on consoles.

Below are a few images showcasing Woodall’s research on various combinations of Tekken titles, consoles, and controllers, all of which did not have as low a reaction delay as Tekken 8:

The first thing to note is that Tekken has never been this fast on consoles before.

You can view the numbers and listen to the interview with Woodall conducted by Digital Foundry in the video below (information about reaction delay begins around the 13-minute mark).

Reaction delay is primarily measured in milliseconds, but we have converted these figures into frames (divided by 16.66) as frames are the standard unit of time measurement in games.

  • PC – 2.52 frames
  • Xbox Series X – 3.47 frames
  • Xbox Series S – 3.48 frames
  • PlayStation 5 – 3.52 frames

While technically the PC is the fastest among all platforms, human perception is unlikely to notice these subtleties, and Tekken 8 has low reaction delay across all platforms. Furthermore, not all PCs are created equal, as achieving the 2.52-frame result achieved by Woodall requires fairly powerful hardware.

“My configuration is a 3080 with an i7 10700KF and 32GB of RAM,” Woodall mentions. “It cost significantly more than a PS5/XSX.”

If you haven’t already, be sure to check out Woodall’s reaction delay statistics for Street Fighter 6, which are similar to those in Tekken 8, though slightly slower on PC.

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The source of the article is from the blog exofeed.nl