Avowed: A New Direction in the World of Pillars of Eternity

Avowed: A New Direction in the World of Pillars of Eternity

Avowed: Nowy kierunek w świecie Pillars of Eternity

Avowed is a highly anticipated RPG game developed by Obsidian, set in the same world as the Pillars of Eternity series – Eora, but with a completely different character. While Pillars of Eternity games are traditional real-time cRPGs played from an isometric perspective, Avowed introduces a first-person view, immersing the player in the world of Eora in a new way.

What is worth noting is that even though Eora is the same world in both Pillars and Avowed, their specific locations do not overlap at all. As the game’s director, Carrie Patel, explains, Avowed takes place on a separate island continent called “Living Lands,” which is far away from the “Eastern Reach” and the nearby archipelago where the events of the Pillars games unfold. There is a vast ocean between them.

The game takes place entirely in the Living Lands, so you won’t be visiting other parts of the world. However, players familiar with the previous games may recognize some concepts and even a few characters. Certain events mentioned in Avowed may have been seen or heard of in the older games. These references are there for those who understand and appreciate them, but they won’t hold much significance for players who are not familiar with them.

Now, the question arises: “When exactly does Avowed take place?” If you have played Pillars of Eternity 2: Deadfire, you know that the events at the end of the game have a profound impact on the world and everything in it. However, as Patel clarifies, even though Avowed is set shortly after the events of Deadfire, it does not continue the storyline directly. “Both storylines are completely separate,” she says, just like the continents on which they unfold. The process initiated by Eothas at the end of Deadfire is not an immediate change to the state of the world. It is something that will slowly transform the world over generations, rather than overnight. This gives us the freedom to introduce players to different adventures in the meantime.

During the Avowed presentation, the focus was primarily on combat, showcasing the player wielding a sword, blocking attacks, and casting spells in real-time. However, the goal of the game is not just to be a hack and slash experience but rather to provide an intricate system where different opponents require different approaches, even though they all attack simultaneously.

A key feature highlighted in the presentation was the use of “stances,” which allows quick weapon swapping to adapt to various enemy challenges. Need a sword and shield to combat certain foes? No problem. Need a two-handed weapon to break through an opponent’s guard? You got it. Want to dual-wield wands to unleash magical attacks? Absolutely. It’s all about adapting your arsenal to the situation at hand.

One aspect that remained unclear during the presentation was how the player’s natural magical abilities are utilized. We saw examples of their use – magical pulls, entangling roots holding enemies in place, and more – but there was no user interface displayed on-screen. When asked about this, gameplay director Gabe Paramo cryptically hinted that spells are activated using a separate button. “There is a single button to use abilities, in reference to those you have in your talent tree,” he explained. This reminded me of the approach seen in Fable 2, where a single button was used for various abilities, but it’s unclear if the same mechanic is being employed here. When questioned about the absence of a user interface in the presentation, Paramo simply stated that it has not been definitively decided yet.

In terms of character development, Avowed will be a classless game. Players will earn experience points through combat and world exploration, and they will be able to allocate these points to different skill trees as they see fit. Furthermore, players will have the option to create their character at the beginning of the game, although specifics about this feature have not been discussed at this time.

Avowed will also include companions with whom players can embark on adventures. During the presentation, we caught a glimpse of Kai, a blue-haired character resembling Yondu from “Guardians of the Galaxy,” and Giatta, a human-like companion. They will fight alongside the player.

FAQ:

1. What is Avowed?
Avowed is an RPG game developed by Obsidian, set in the world of Eora and featuring a new storyline. It is part of the same universe as the Pillars of Eternity series.

2. How is Avowed different from the Pillars of Eternity series?
The Pillars of Eternity series are traditional real-time cRPGs played from an isometric perspective, while Avowed is an RPG game with a first-person view, immersing players in the game world in a new way.

3. Are the continents in Avowed and Pillars of Eternity the same?
While the world of Eora is shared between both game series, the specific locations in Avowed and Pillars of Eternity do not overlap. Avowed takes place on the separate island continent named “Living Lands,” located far away from the “Eastern Reach” and the archipelago where the events of Pillars games take place.

4. When does Avowed take place?
Avowed is set shortly after the events of Pillars of Eternity 2: Deadfire but does not continue the storyline directly. The process initiated by Eothas at the end of Deadfire will slowly transform the world over generations, providing opportunities for new adventures in the meantime.

The source of the article is from the blog karacasanime.com.ve