Cancelled Blizzard Games That Never Saw the Light of Day

Cancelled Blizzard Games That Never Saw the Light of Day

Cancelled Blizzard Games That Never Saw the Light of Day

Blizzard Entertainment, the studio behind popular games like World of Warcraft and Overwatch, is known not only for its successes but also for a number of other games that never made it past the development stage. Throughout its long history, Blizzard has made the decision to cancel ambitious projects that generated high expectations among fans. Let’s take a look at three of the biggest cancelled Blizzard games.

Warcraft Adventures: Lord of the Clans

During the mid-90s, Blizzard decided to try its hand at the point-and-click adventure game genre, which was very popular at the time. They came up with the idea of creating a spin-off of the Warcraft series, where players would take on the role of Thrall, an orc who was raised as a slave and sets out to discover his true identity. Development on the game began in late 1996, but there were numerous issues with the contracted company Animation Magic, which was responsible for the game’s graphics and programming. Blizzard brought in Steve Meretzky, a renowned adventure game designer, to help with the project, but ultimately the studio deemed that the game did not meet their standards, leading to its cancellation in 1998. Although the game was almost completed, Blizzard never released it, and the main storyline was later incorporated into Warcraft III.

Starcraft: Ghost

Another cancelled project by Blizzard was Starcraft: Ghost, an action game where players would assume the role of Nova, a highly trained military agent known as a Ghost. The game was intended to feature stealth elements and was set to be Blizzard’s first console-focused game. Development on Starcraft: Ghost began in 2002, but after changes in the studios responsible for its production, Blizzard decided to temporarily suspend the game in 2006, and eventually cancel it altogether. Similar to Warcraft Adventures, certain elements of the Starcraft: Ghost storyline were later incorporated into Starcraft II.

Titan

The biggest cancelled project by Blizzard was Titan, planned as another MMO game following the tremendous success of World of Warcraft. Development on Titan lasted almost seven years, but according to former Blizzard CEO Mike Morhaime, the project lost its original passion and did not deliver the expected fun. As a result, Blizzard made the decision to cancel the entire project in 2014.

The cancelled Blizzard games are examples of unrealized but ambitious ideas. While they were never released, their influence on the development of other Blizzard games can still be seen.

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