The Impact of Virtual Reality Technology on the Field of Kinesiology

The Impact of Virtual Reality Technology on the Field of Kinesiology

Rozszerzanie zrozumienia kinezylogii za pomocą technologii wirtualnej rzeczywistości

Virtual reality (VR) technology has been evolving in various fields, but now Rhonda Boyd, an instructor in the Department of Kinesiology, plans to enhance her students’ understanding of kinesiology through the use of VR studies.

With the information she gathered, Boyd reached out to Patrick Olivo, the CEO of Virtualis in the USA. Virtualis is a French company founded by physiotherapist Frank Assaban, aiming to utilize the full potential of virtual reality in rehabilitation and health.

Virtualis stands out with its state-of-the-art VR goggles that simulate different scenarios, requiring patients to master balance and control their physical posture. By bringing virtual reality into rehabilitation, Virtualis aims to achieve advanced results and assist patients in the recovery process after orthopedic, neurological, or cervical injuries.

The presentation conducted by Olivo for Boyd’s class showcased the capabilities of VR through Zoom in 2021. Dr. Jerry Yarborough, the founder of Fyzical Therapy & Balance Centers in Ruston, who was the first to adopt the Virtualis system in the USA and currently the only one in Louisiana, joined the presentation. Yarborough, a Louisiana Tech University alumnus, was enthusiastic about supporting students in the region to help them achieve their educational goals. In the fall of 2022, Boyd’s class began participating in personalized demonstrations to get a taste of the full VR experience.

“VR is one of the most innovative devices that helps clients focus on normal movement within an enjoyable virtual reality,” said Yarborough. “In the field of kinesiology, VR allows clients to concentrate on functional and pleasant activities related to normal movement. We can use VR to assist clients in improving joint range of motion, overall muscle and nervous system control, vestibular rehabilitation, as well as enhancing posture and cognitive function.”

Aislinn Cobb, a third-year Kinesiology student, remarked, “It was amazing to be able to participate in a simulation where vestibular and proprioceptive simulations came to life. During the height and roller coaster simulation, I wore goggles that provided visual sensations while standing on a balance board that followed the simulation’s movements. We learn many things in class, but this isn’t an everyday experience where you can witness these things with your own eyes.”

The VR experience provided by Virtualis allows Kinesiology students to see equipment they haven’t seen before and introduces them to various possibilities available in their field.

“The cooperation between our class and Fyzical Therapy & Balance Centers shows students the patient perspective and helps them understand that there are many great resources available to assist patients,” Boyd explained. “Students have had the opportunity to see firsthand how tests are conducted and how balance, motion sickness, and height issues can be improved. It’s truly an incredible experience.”

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