Roblox Exceeds Analyst Expectations in Fourth Quarter

Roblox Exceeds Analyst Expectations in Fourth Quarter

Roblox przekracza oczekiwania analityków w czwartym kwartale

In a surprising turn of events, Roblox has announced its financial results for the fourth quarter, surpassing analysts’ expectations. The company has reported stronger performance in both revenue and profits.

During the fourth quarter, Roblox recorded a loss per share of 52 cents, beating analysts’ forecast of 55 cents. Furthermore, the company’s revenue (bookings) amounted to $1.13 billion, exceeding the expected $1.08 billion.

Roblox generates revenue through the sale of its virtual currency, Robux, which players use to dress up their avatars and purchase other premium features within the game. The company has also disclosed full-year revenue of $3.52 billion, surpassing the anticipated $3.41 billion. The loss per share for the year amounted to $1.87, slightly lower than the estimated $1.91.

Notably, the fourth quarter saw bookings reach $1.1 billion, marking the highest value in the company’s history. These impressive results have left Roblox optimistic about its long-term goal of attracting over 1 billion daily active users with confidence and a strong company culture, as stated by David Baszucki, the CEO of Roblox.

During the fourth quarter, the average number of daily active users (DAUs) reached 71.5 million, representing a 22% growth compared to the same period the previous year. After a period of stagnation in the second half of the 2022 financial year and a slight decline between the first and second quarters of the 2023 financial year, DAUs have been steadily increasing in the last two quarters.

The average revenue per daily active user also saw a 3% growth, amounting to $15.75, reflecting the traditional fourth-quarter growth that Roblox consistently experiences.

Looking ahead to 2024, Roblox predicts bookings to fall within the range of $4.1 billion to $4.28 billion, higher than the consensus range of $3.4 billion to $4.27 billion. However, the company also anticipates a net loss ranging from $1.37 billion to $1.4 billion.

It is worth noting that Roblox continues to incur personnel expenses, which are growing at a slower rate than its revenue. Excluding stock-based compensation, quarterly personnel costs have increased by 24% compared to the previous year, with the most significant growth observed in the company’s structure and teams responsible for infrastructure, safety, and trust.

Frequently Asked Questions (FAQ):

1. What were the financial results announced by Roblox?
Roblox announced its financial results for the fourth quarter, which exceeded analysts’ expectations. Both revenue and profits were better than the forecasts.

2. How much was Roblox’s loss per share in the fourth quarter?
The loss per share amounted to 52 cents, beating analysts’ forecast of 55 cents.

3. What were Roblox’s revenue (bookings) in the fourth quarter?
The revenue (bookings) amounted to $1.13 billion, surpassing the expected $1.08 billion.

4. How does Roblox generate revenue?
Roblox generates revenue through the sale of its virtual currency, Robux, which players use to dress up their avatars and purchase other premium features in the game.

5. What were Roblox’s full-year revenues?
Roblox’s full-year revenues amounted to $3.52 billion, surpassing the expected value of $3.41 billion.

6. What was the average number of daily active users in the fourth quarter?
The average number of daily active users reached 71.5 million in the fourth quarter, representing a 22% growth compared to the same period the previous year.

7. What were the average revenues per daily active user?
The average revenues per daily active user increased by 3% to $15.75.

8. What are Roblox’s predictions for 2024 regarding bookings and net loss?
Roblox predicts bookings to fall within the range of $4.1 billion to $4.28 billion in 2024, with a net loss ranging from $1.37 billion to $1.4 billion.

9. How are personnel costs growing for Roblox?
Excluding stock-based compensation, quarterly personnel costs have increased by 24% compared to the previous year, with the most significant growth observed in the company’s structure and teams responsible for infrastructure, safety, and trust.

Definitions of Key Terms:

1. Robux: The virtual currency in the game Roblox, which players use to dress up their avatars and purchase additional premium features.

Suggested Related Links:

1. Official Roblox Website – [a href=’https://www.roblox.com/’]https://www.roblox.com/[/a]
2. Roblox Premium Membership – [a href=’https://www.roblox.com/premium/membership’]https://www.roblox.com/premium/membership[/a]
3. Roblox Developer Forum – [a href=’https://devforum.roblox.com/’]https://devforum.roblox.com/[/a]
4. Roblox Blog – [a href=’https://blog.roblox.com/’]https://blog.roblox.com/[/a]

The source of the article is from the blog procarsrl.com.ar