Persistent DDoS Attacks Result in Disruptions and Delays in LCK Spring 2024 Season

Persistent DDoS Attacks Result in Disruptions and Delays in LCK Spring 2024 Season

Persistent DDoS Attacks Result in Disruptions and Delays in LCK Spring 2024 Season

The LCK Spring 2024 season has been hit by a series of persistent DDoS attacks, causing significant disruptions and delays in the matches. These attacks have led to technical pauses that have had a negative impact on both players and fans, whether they are watching online or on-site. As a result, several matches have been postponed and are now being broadcasted through pre-recordings.

The disruptions first began on February 25, 2024, during the matches between DRX and Dplus KIA, as well as OKSavingsBank BRION and Kwangdong Freecs. What was supposed to be a one and a half to two-hour series turned into a six-hour ordeal due to the technical pauses caused by the attacks.

During the matches, players experienced sudden increases in ping, leading to disconnections and gameplay issues. In order to prevent similar incidents, matches involving OKSavingsBank BRION and Kwangdong Freecs were rescheduled and conducted online from the players’ respective accommodations. These matches were then broadcasted through pre-recordings.

Despite network inspections and response measures taken by LCK management in the following week, the DDoS attacks persisted, disrupting the broadcasts. This forced the postponement of the T1 versus FearX series, with pre-recorded games being broadcasted instead.

To mitigate the continuous impact of the DDoS attacks, the LCK management has decided to switch to pre-recorded matches for the rest of Week 6. Additionally, ticket holders for the affected matches will receive full refunds, and ticket sales have been temporarily halted.

DDoS attacks, short for Distributed Denial of Service, occur when a website or online service is flooded with excessive traffic, causing it to slow down or crash. In the context of esports matches, DDoS attacks disrupt the game by overwhelming the game server or players’ internet connections with fake traffic. This results in lagging gameplay and disconnections, making it impossible to have a fair and enjoyable match.

As the LCK Spring 2024 season continues, efforts are being made to address and prevent these DDoS attacks, ensuring a smoother and uninterrupted viewing experience for players and fans alike.

FAQ:

1. What is causing disruptions and delays in the LCK Spring 2024 season?
The LCK Spring 2024 season has been affected by persistent DDoS attacks, which are flooding the game server or players’ internet connections with excessive fake traffic.

2. When did the disruptions first begin?
The disruptions first began on February 25, 2024.

3. Which matches were affected by the DDoS attacks?
The matches between DRX and Dplus KIA, as well as OKSavingsBank BRION and Kwangdong Freecs, were affected by the DDoS attacks.

4. What were the impacts of the attacks?
The attacks caused technical pauses, increased ping, disconnections, and gameplay issues for the players. Matches had to be postponed and are now being broadcasted through pre-recordings.

5. What measures were taken to prevent similar incidents?
Matches involving OKSavingsBank BRION and Kwangdong Freecs were rescheduled and conducted online from the players’ accommodations. These matches were then broadcasted through pre-recordings.

6. Have the DDoS attacks been stopped?
Despite network inspections and response measures, the DDoS attacks persisted, leading to the postponement of certain matches.

7. What is the LCK management doing to mitigate the impact of the attacks?
The LCK management has decided to switch to pre-recorded matches for the rest of Week 6. Ticket holders for the affected matches will receive full refunds, and ticket sales have been temporarily halted.

Definitions:
– DDoS attacks (Rozproszone ataki odmowy usługi) – Attacks that occur when a website or online service is flooded with excessive traffic, causing it to slow down or crash.
– Ping – The time it takes for data packets to travel from a player’s device to a game server and back, affecting the responsiveness and smoothness of gameplay.

Related link:
LCK official website

The source of the article is from the blog klikeri.rs