Voice Actors and Motion-Capture Performers Go on Strike Over AI Protections

Voice Actors and Motion-Capture Performers Go on Strike Over AI Protections

Voice Actors and Motion-Capture Performers Go on Strike Over AI Protections

Voice actors and motion-capture performers in the video game industry have called for a strike due to failed labor contract negotiations regarding artificial intelligence (AI) protections. The work stoppage, which affects the Interactive Media Agreement, began on July 26 at 12:01 a.m. After months of negotiations with major video game companies, including Activision Productions, Electronic Arts, and Warner Bros Discovery’s WB Games, the union members decided to take this action to ensure better working conditions.

The main concern voiced by SAG-AFTRA, the union representing the performers, is the need for clear and enforceable language that guarantees protection for all workers in their AI-related duties. In addition, the union is also advocating for higher pay, medical treatment, and breaks for motion-capture performers. SAG-AFTRA argues that pay for video game performers has not kept up with inflation and that motion-capture performers need better safeguards and working conditions.

The video game producers party to the Interactive Media Agreement expressed disappointment in the strike, stating that they were close to reaching a deal with the union. They claim to have found common ground on 24 out of 25 proposals, including historic wage increases and additional safety provisions. The producers also insist that their offer includes AI protections, such as consent and fair compensation for performers.

However, analysts in the industry believe that the impact of the strike may not be as significant as the actors hope. Voice acting constitutes a small portion of game development costs, which average over $80 million, with voice acting accounting for just about $500,000 of that. Some believe that the delays caused by the strike may not be worth the relatively small savings.

Unlike previous strikes in the film and television industry, the video game industry lacks a unified negotiating body similar to the Alliance of Motion Picture and Television Producers. This makes it highly likely that some game developers will accept the union’s demands, which may encourage others to follow suit.

Facts:
– Voice actors and motion-capture performers in the video game industry are on strike due to failed labor contract negotiations regarding AI protections.
– The strike began on July 26, 12:01 a.m., under the Interactive Media Agreement.
– Major video game companies like Activision Productions, Electronic Arts, and Warner Bros Discovery’s WB Games are affected by the strike.
– SAG-AFTRA, the union representing performers, is advocating for clear and enforceable AI protections, higher pay, medical treatment, and breaks for motion-capture performers.
– Video game producers claim to have found common ground with the union on 24 out of 25 proposals, including wage increases and safety provisions.
– Some analysts believe the impact of the strike may not be as significant as the actors hope, as voice acting constitutes a small portion of game development costs.

Most important questions and answers:
1. What is the main concern of SAG-AFTRA in the strike?
SAG-AFTRA is calling for clear and enforceable AI protections, higher pay, medical treatment, and breaks for motion-capture performers.

2. What proposals have the video game producers found common ground on?
According to the producers, they have found common ground with the union on 24 out of 25 proposals, including historic wage increases and additional safety provisions.

3. What is the potential impact of the strike on the video game industry?
Some analysts believe that the impact of the strike may not be significant, as voice acting constitutes a small portion of game development costs.

Key challenges or controversies:
– The need for clear and enforceable AI protections for performers.
– Disagreements on wages, medical treatment, and breaks for motion-capture performers.
– The potential impact of the strike on the video game industry and whether the delays caused by the strike are worth the relatively small savings.

Advantages:
– Potentially improved working conditions and protections for voice actors and motion-capture performers.
– Potential for higher wages and better safeguards for performers.

Disadvantages:
– Potential delays and disruptions in game development due to the strike.
– Potential financial impact on both the companies and the performers involved in the strike.

Suggested related links:
SAG-AFTRA
Activision
Electronic Arts
Warner Bros

Note: The suggested related links are for the main domains of the mentioned organizations.

The source of the article is from the blog elektrischnederland.nl