Alice Madness Returns Sequel: Fans Keep the Flame Alive

Alice Madness Returns Sequel: Fans Keep the Flame Alive

Alice Madness Returns Sequel: Fans Keep the Flame Alive

Despite the disappointment of not getting a sequel to Alice Madness Returns, fans of the game have not given up hope. The director, American McGee, recently responded to an article highlighting the dedication of the fans and put the ball back in EA’s court.

According to McGee, EA turned down the sequel last year, refusing to fund the single-player game or allow the license to be sold to another developer. However, McGee remains hopeful that EA may change its mind in the future.

The original Alice Madness Returns, released in 2011, did not achieve great commercial success and received a mixed critical reception. However, many fans were captivated by its dark version of Lewis Carroll’s Alice in Wonderland tale and its stunning visuals.

Alice Asylum, the proposed sequel, was the culmination of years of effort by McGee. A 414-page design bible was created, filled with original art, game design concepts, and narrative details. Unfortunately, the sequel never materialized, but the design bible is available for fans to download and explore the early stages of development.

McGee expressed his gratitude to the community for their support and stated that his part in the project is done. He hopes that EA will eventually see the potential of the sequel and make it a reality.

In the meantime, fans can still enjoy Alice Madness Returns at a discounted price during the Steam summer sale. The game is currently 85% off, making it an affordable option for those who haven’t experienced it yet.

While the future of the Alice series remains uncertain, there are plenty of other exciting story games and upcoming PC games to look forward to. Stay updated with the latest PC gaming news, reviews, and guides by following us on Google News or checking out our PCGN deals tracker for great bargains.

Additional facts relevant to the topic:

1. Alice Madness Returns was developed by Spicy Horse and published by Electronic Arts (EA).
2. The game is a psychological horror action-adventure and is the sequel to American McGee’s Alice, released in 2000.
3. Alice Madness Returns continues Alice’s story, as she navigates through a twisted and macabre version of Wonderland to uncover the truth about her past.
4. The game features a mix of platforming, combat, and puzzle-solving gameplay elements.
5. The art design of Alice Madness Returns is heavily influenced by gothic and steampunk aesthetics, creating a unique and dark visual style.
6. The game explores mature themes and has been praised for its atmospheric storytelling and intricate level design.

Important questions and their answers:

1. Why did EA turn down the sequel to Alice Madness Returns?
Answer: According to American McGee, EA refused to fund the single-player game or allow the license to be sold to another developer. The exact reasons for their decision are unclear.

2. Is there any hope for a sequel in the future?
Answer: American McGee remains hopeful that EA may change its mind in the future and see the potential of the sequel. However, there are no guarantees at this time.

Key challenges or controversies:

1. Commercial success and critical reception: Although Alice Madness Returns has a dedicated fan base, it did not achieve significant commercial success and received mixed reviews from critics. This could be a challenge for convincing EA to invest in a sequel.

Advantages and disadvantages:

Advantages:
1. Dedicated fan community: The article highlights the dedication of fans who have not given up hope for a sequel. This passionate fan base can create a strong demand for a new installment and potentially influence EA’s decision.
2. Unique and captivating world: The dark version of Lewis Carroll’s Alice in Wonderland tale and the stunning visuals of Alice Madness Returns have attracted many fans. A sequel could further explore and expand upon this intriguing universe.

Disadvantages:
1. Past commercial performance: The original game’s lack of commercial success may be a deterrent for EA to invest in a sequel. They may prioritize projects with a higher potential for profitability.
2. Approval and financial issues: Even if EA were to reconsider, funding and licensing issues would need to be resolved, potentially creating further challenges for the development of a sequel.

Suggested related links:
PC Gamer
Steam

The source of the article is from the blog portaldoriograndense.com