Exploring the Size of Enshrouded Game Installation on PC

Exploring the Size of Enshrouded Game Installation on PC

Rozmiar instalacji gry Enshrouded na PC
The game Enshrouded made its debut on the Steam Early Access platform in 2024. In this article, we will discuss the size of the Enshrouded game installation on a computer. If you are coming to Enshrouded after playing games like Valheim, which use procedural generation to create their worlds, you might be slightly surprised by the installation size. In truth, due to Valheim’s randomly generated world, the download size is less than a gigabyte, while the installation size is around 1.3 gigabytes. Of course, the low number of polygons and low texture quality in Valheim help keep the game size low.

Interestingly, if we look at Palworld, a hugely successful open-world survival game with creature capturing mechanics, which was released shortly before Enshrouded, we see a much larger size – almost 20 gigabytes. Again, in the case of Palworld, the deeper and more complex work on polygons and textures impacts the installation size.

Moving on to Enshrouded, a survival game with crafting elements, you will notice that its world is likely larger and more detailed than Palworld. This is due to the fact that Enshrouded’s open world utilizes voxel technology, as well as a high number of polygons and high-resolution textures. It’s worth mentioning that the download size of Enshrouded is about 11 gigabytes, with the actual installation size being around 30 gigabytes.

However, these figures differ from the system requirements, which indicate the need for approximately 60 gigabytes of free disk space. This is understandable since most game system requirements ask for more space than they actually occupy. Nevertheless, such a size and quality come at a cost. Some players report that compared to other games like Palworld or Valheim, Enshrouded runs less optimally and has lower performance. It is difficult to pinpoint the exact cause of these performance issues in Enshrouded. It is possible that they are due to the size and complexity of the game world and the optimization techniques employed for the voxel system.

About the author:
Ali Taha
Ali is an experienced gamer and freelancer who passionately shares information about new games and seasons. He started writing for Game Rant but found a better place for himself at Twinfinite. In the meantime, Ali also publishes his fantasy novels as an independent author, waiting for the next installment of the Monster Hunter series.

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