Fate of the Game: A Look into the Cancelled Odyssey Project

Fate of the Game: A Look into the Cancelled Odyssey Project

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After a long journey, the development of the game “Odyssey” has come to an unfortunate halt. Although the reasons for its cancellation just two years after its unofficial announcement remain unclear, it is believed that there were numerous factors contributing to this decision. These may include development issues, employee layoffs, and even the resignation of Blizzard’s CEO, Mike Ybarry. As a result, the situation surrounding “Odyssey” has become quite chaotic.

The team responsible for the game was named Odyssey, and despite facing many obstacles, they were able to make some progress in its development. However, recent problems prevented them from continuing their work. Many of these setbacks stemmed from the fact that “Odyssey” was being built on an internal game engine, with the team hoping to transition to the widely-used Unreal Engine following the Microsoft Blizzard deal. Unfortunately, this transition was not successfully realized.

Six years of development that ultimately went to waste. Looking at the lack of information and hype surrounding the game, it may actually be a blessing in disguise that “Odyssey” was cancelled. There was little public knowledge or anticipation regarding the game, so it seems that this lengthy development period may not have left much to be missed. Nevertheless, there is still hope that Blizzard may revisit this project in the future, considering the significant amount of time invested in its creation. Perhaps there are elements that can still be salvaged.

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The source of the article is from the blog combopop.com.br