New Article: Kurt Russell Rejects the Opportunity to Voice Solid Snake in the Original Metal Gear Solid

New Article: Kurt Russell Rejects the Opportunity to Voice Solid Snake in the Original Metal Gear Solid

Kurt Russell odrzuca propozycję podkładania głosu postaci Solid Snake w oryginalnym Metal Gear Solid

In a recent interview with GQ magazine, Kurt Russell revealed the reasons why he did not provide the voice for Solid Snake (or any other character) in Hideo Kojima’s original Metal Gear Solid game, dismissing rumors that he was offered the role. The actor, known for his roles in films like “Escape from New York” and “The Thing,” shared his thoughts on working on new characters, which he believes are more important to him than attempting to embody existing ones.

“There have been many different moments when people wanted to do something. I don’t know. I’m a movie actor,” Russell stated. “You have to understand that from my point of view, whether it’s Elvis, or Snake Plissken, or Jack Burton, or R.J. MacReady, it’s a specific work. It’s that project. You step into that mentality. You create it. You want that reality to happen.”

Characters such as Solid Snake and Big Boss were significantly inspired by Russell’s portrayal of Snake Plissken in “Escape from New York,” but the similarities go beyond the eyepatch and well-coiffed hair. References to the character’s name and quotes can be found throughout the entire MGS series.

MGS ultimately chose David Hayter for the role of Snake, so it is difficult to speculate how the series would have looked had Russell agreed. The actor continued, explaining why he turned down roles based on existing characters.

“It wasn’t written by John [Carpenter]. It doesn’t seem right,” Russell added. “I wasn’t interested in extending my financial input into something we created, whether it was me individually or as a character. I understand people who are interested in the business side. ‘We can do this with it, or that with it.’ I look at it and say, ‘It wasn’t written by John [Carpenter]. It doesn’t seem right.’ John isn’t here, with this project. I’m not going to do it. Let’s go out and do something new. Let’s create another iconic character instead of trying to use an already existing one.”

As Russell moves on to new projects like “Monarch: Legacy of Monsters,” the Metal Gear Solid series finds itself in a peculiar place. Since the release of Metal Gear Solid V: The Phantom Pain in 2015, there have been no new installments in the main series. However, Konami continues to release enhanced versions of some of the series’ biggest hits.

So far, we’ve had the Metal Gear Solid Master Collection Vol. 1, and rumors of additional remasters persist. Soon, we can also expect Metal Gear Solid Δ: Snake Eater.

FAQ

1. Why did Kurt Russell not provide the voice for Snake in Metal Gear Solid?
In an interview with GQ magazine, Kurt Russell explained that he was more interested in creating new characters than embodying existing ones.

2. Who was chosen to play Snake in MGS?
The role of Snake was given to David Hayter.

3. What were the inspirations for the characters Solid Snake and Big Boss?
These characters were heavily inspired by Kurt Russell’s portrayal of Snake Plissken in the film “Escape from New York”.

4. Why did Kurt Russell reject roles based on existing characters?
The actor explained that he wasn’t interested in investing financially in something that had been created before. He preferred to create new iconic characters.

Definitions of Key Terms

– Metal Gear Solid (MGS): A video game created by Hideo Kojima, released in 1998.
– Solid Snake: The main character of the Metal Gear Solid game.
– Big Boss: A character appearing in the Metal Gear Solid series, serving as Solid Snake’s mentor.
– Snake Plissken: A character played by Kurt Russell in the film “Escape from New York,” who served as inspiration for the character Snake in the Metal Gear Solid game.

Related Links
– GQ (www.gq.com)
– Konami (www.konami.com)

The source of the article is from the blog mivalle.net.ar