The Evolution of Matchmaking in Call of Duty Multiplayer

The Evolution of Matchmaking in Call of Duty Multiplayer

Zaprezentowano podział meczów oparty na umiejętnościach w Call of Duty

In a recent blog post by Activision, the game publisher delved into the intricacies of matchmaking in Call of Duty multiplayer. While emphasizing the importance of connection as the primary factor in matchmaking, the company revealed the various components that make up the multiplayer matchmaking process.

The Eight Factors of Multiplayer Matchmaking:

1. Connection
2. Time to Game
3. Skill/Performance
4. Platform
5. Voice Chat
6. Input Device
7. Latest Maps/Modes
8. Playlist Variety

Additionally, Activision highlighted the significance of skill in the matchmaking process. The “skill-based matchmaking” concept was explored extensively in the blog post, outlining the elements of a player’s profile that are considered by the Skill-Based Matchmaking (SBMM) system. These factors include kills, deaths, wins, losses, accuracy, and more. Described as a “fluid measurement” constantly updated during gameplay, the SBMM system is not only used to match players against opponents but also to form balanced teams.

Surprisingly, Activision confirmed that skill-based matchmaking has been a part of Call of Duty since the release of Call of Duty 4: Modern Warfare in 2007. As the franchise’s first major multiplayer game, these algorithms have undergone constant changes over the years. Through SBMM, Activision aims to ensure that the skill gap between the most and least talented players in a lobby is not too significant.

Answering Pertinent Questions

Within the blog post, Activision offered answers to key questions raised by players. It was clarified that a player’s level of engagement or playtime does not influence matchmaking, and neither does the amount of money spent on in-game items such as packages and cosmetics. Activision also addressed allegations that streamers and content creators receive favorable treatment in matchmaking, confirming that there is no bias towards them. Additionally, Activision assured players that bot usage in Call of Duty multiplayer has never been implemented.

Looking ahead, Activision emphasized its commitment to refining the matchmaking algorithms to prevent “sweaty” lobbies. Although tests have been conducted in the past to remove SBMM entirely from certain game modes, it allegedly resulted in a reduction in player numbers, an outcome Activision seeks to avoid.

FAQ:

1. What are the key factors in matchmaking for Activision multiplayer games?
The primary factor is connection, followed by time to game. Additionally, elements such as skill/performance, platform, voice chat, input device, latest maps/modes, and playlist variety are also considered.

2. How does skill-based matchmaking work in Activision multiplayer games?
Skill-based matchmaking takes into account various factors from a player’s profile, including kills, deaths, wins, losses, accuracy, and more. These factors are continuously updated throughout gameplay and are used not only to match against opponents but also to create balanced teams.

3. Since when has skill-based matchmaking been in Call of Duty games?
Skill-based matchmaking has been in Call of Duty games since 2007, starting with Call of Duty 4: Modern Warfare.

4. Does playtime and money spent affect matchmaking in Activision games?
No, a player’s engagement time and money spent on packages and cosmetics do not impact matchmaking.

5. Do streamers and content creators receive any preferential treatment in Call of Duty matchmaking?
No, streamers and content creators do not receive any preferential treatment in matchmaking.

6. Does Activision use bots in Call of Duty multiplayer modes?
No, Activision has never used bots in Call of Duty multiplayer modes.

Related Links:
– For the latest Call of Duty news, visit Esports.net.

The source of the article is from the blog exofeed.nl