The Future of Virtual Reality Gaming Beyond PlayStation VR2

The Future of Virtual Reality Gaming Beyond PlayStation VR2

Sony Wstrzymuje Produkcję PlayStation VR2 W Oczekiwaniu na Wyprzedanie Niesprzedanych Egzemplarzy

Sony has halted production of the popular virtual reality headset, PlayStation VR2, in order to clear out unsold inventory. Unofficial sources indicate that over 2 million units of this device have been produced to date. Bloomberg reports that shipments of PlayStation VR2, excluding sales, have dropped by nearly 600,000 units from April 2023 to around 325,000 units in the fourth quarter of 2023. This decline is primarily attributed to the high price of VR hardware, serving as a significant barrier to the development of this technology.

The decision to suspend production of PlayStation VR2 is not the only concern for virtual reality enthusiasts. Last month, PlayStation Studio announced the closure of its London branch, a key developer for PlayStation VR1. Employees from this studio have been reassigned to work on a multiplayer game for PS5 that does not utilize virtual reality technology.

Despite these challenges, the VR market still holds growth potential in the coming years. It is projected that from 2023 to 2028, the average growth of this sector will reach 31.5%. Devices such as Meta Quest 3 and Apple Vision Pro are expected to contribute significantly to this growth. Sony has also announced that it is working on adding support for PlayStation VR2 on PC, opening up new opportunities for VR headset owners and PC gamers.

While promising growth forecasts abound, one of the primary barriers to entry in the VR market currently is pricing. It remains to be seen whether we will witness increased activity in terms of price reductions on PlayStation VR2 this year to give the device an extra boost.

FAQ:

What led to the halt in production of PlayStation VR2 by Sony?
Sony stopped production of PlayStation VR2 to address the issue of unsold units in stock.

What are the key factors hindering the growth of VR technology?
High costs of VR hardware, limited availability of VR-supported games, and the comparatively high expenses associated with creating VR games as opposed to traditional titles are the main obstacles to VR technology development.

What are some optimistic developments for the VR market?
Devices like Meta Quest 3 and Apple Vision Pro are expected to drive growth in the VR sector, along with Sony’s plan to introduce support for PlayStation VR2 on PC.

Sources:
Bloomberg

The source of the article is from the blog jomfruland.net