Why GTA 6 Should Avoid These Types of Story Missions

Why GTA 6 Should Avoid These Types of Story Missions

Why GTA 6 Should Avoid These Types of Story Missions

Grand Theft Auto games are known for their action and violence, but some missions are more subdued in order to maintain balance in the story mode. One common type of mission involves collecting items, where players have to drive to a specific location and retrieve the desired item.

While one or two of these missions aren’t a problem, having too many of them can make the game become tedious, especially when traveling back and forth takes up a lot of time. It would be better if these types of missions were limited to side missions in GTA 6, and something new and unique was introduced in the main storyline.

Similarly, tracking missions have also been a part of most Grand Theft Auto games, but players have long complained about their monotony. As the name suggests, these missions involve following a target to a hidden location. It sounds interesting in theory, but the execution leaves much to be desired.

Therefore, if Rockstar plans to include tracking missions in the story mode of GTA 6, it would be ideal if there were no more than one or two of them.

Grand Theft Auto 5 is a generally entertaining experience, but it also has its fair share of long and tedious missions. The story mission “Did Somebody Say Yoga” serves as a perfect example. While it partially serves to characterize Michael, it is one of the most boring missions in the GTA series.

This mission introduces the mechanic of yoga, which can later be performed as an optional activity. However, the feature is neither enjoyable in this mission nor later on, making it a waste of time. Therefore, Grand Theft Auto 6 should avoid missions in its main story that introduce monotonous gameplay mechanics.

“Scouting the Port” is another tedious mission in the story mode of GTA 5, where Trevor spies on the Port of Los Santos for a heist, disguised as a dock worker. The protagonist also performs several tasks to blend in, making the mission even more boring.

While introducing high-risk action may make the game monotonous, performing such mundane tasks is also not enjoyable. These types of missions should not make a comeback in the next installment of the Grand Theft Auto series.

Remote-controlled toy missions have been a nightmare for Grand Theft Auto players for a long time, whether it’s “Demolition Man” in Vice City or the Zero missions in San Andreas. The problem is simple: remote-controlled toys have clunky controls, and it’s better to do something else.

While missions of this kind can provide a completely different experience than regular tasks, they should not be part of the main story, forcing players to overcome them. Whether remote-controlled toy missions will return in GTA 6 remains to be seen as fans eagerly await more information about the game, perhaps through a second GTA 6 trailer.

Frequently Asked Questions

1) What are some item collection missions in the Grand Theft Auto series?
Item collection missions are a common element in the Grand Theft Auto series. In these missions, players have to drive to a specific location and retrieve the desired item. Examples of such missions can be found in both GTA 5 and other installments of the series.

2) Why can a larger number of item collection missions make the game boring?
Having a larger number of item collection missions can make the game boring, especially when traveling to and from the location takes up a lot of time. Therefore, it would be better if these missions were limited to side missions in GTA 6, and something new and unique was introduced in the main storyline.

3) What are tracking missions in Grand Theft Auto games?
Tracking missions are commonly found in Grand Theft Auto games. Players have to track a target and reach a hidden location. However, some players complain about the monotony of such missions. It would be ideal if GTA 6 had no more than one or two missions of this type.

4) Are there missions in Grand Theft Auto 5 that introduce tedious mechanics?
Yes, Grand Theft Auto 5 has missions that introduce tedious gameplay mechanics. One example is the story mission “Did Somebody Say Yoga,” which introduces the mechanic of yoga. However, not all players find this feature enjoyable, making it a waste of time. GTA 6 should avoid such missions in the main storyline.

5) What are the issues with remote-controlled toy missions in Grand Theft Auto games?
Remote-controlled toy missions have been a problem for Grand Theft Auto players for a long time. The clunky controls of remote-controlled toys make completing these missions difficult and frustrating. Therefore, while such missions can provide a different experience, they should be limited to side content in the game.

Definitions of key terms or vocabulary used in the article:

– Story mode: The main game mode where players follow the narrative and complete missions related to the main storyline.
– Side missions: Missions that are not directly related to the main story and often offer additional quests or activities for the player.
– Item collection: A task where players have to find and retrieve specific items placed in the game world.
– Tracking missions: Missions where players have to track and reach a specific target or location.
– Gameplay mechanics: The rules and systems that define the interaction and actions in a game.
– Remote-controlled toys: Small devices that can be controlled or operated remotely, such as planes or cars, used in some missions in Grand Theft Auto games.

Related links:

– Rockstar Games official website (https://www.rockstargames.com/)
– Grand Theft Auto V on the Rockstar Games website (https://www.rockstargames.com/V/)
– Grand Theft Auto: Vice City on the Rockstar Games website (https://www.rockstargames.com/ViceCity/)
– Grand Theft Auto: San Andreas on the Rockstar Games website (https://www.rockstargames.com/SanAndreas/)